81 research outputs found
Composable and Efficient Mechanisms
We initiate the study of efficient mechanism design with guaranteed good
properties even when players participate in multiple different mechanisms
simultaneously or sequentially. We define the class of smooth mechanisms,
related to smooth games defined by Roughgarden, that can be thought of as
mechanisms that generate approximately market clearing prices. We show that
smooth mechanisms result in high quality outcome in equilibrium both in the
full information setting and in the Bayesian setting with uncertainty about
participants, as well as in learning outcomes. Our main result is to show that
such mechanisms compose well: smoothness locally at each mechanism implies
efficiency globally.
For mechanisms where good performance requires that bidders do not bid above
their value, we identify the notion of a weakly smooth mechanism. Weakly smooth
mechanisms, such as the Vickrey auction, are approximately efficient under the
no-overbidding assumption. Similar to smooth mechanisms, weakly smooth
mechanisms behave well in composition, and have high quality outcome in
equilibrium (assuming no overbidding) both in the full information setting and
in the Bayesian setting, as well as in learning outcomes.
In most of the paper we assume participants have quasi-linear valuations. We
also extend some of our results to settings where participants have budget
constraints
Econometrics for Learning Agents
The main goal of this paper is to develop a theory of inference of player
valuations from observed data in the generalized second price auction without
relying on the Nash equilibrium assumption. Existing work in Economics on
inferring agent values from data relies on the assumption that all participant
strategies are best responses of the observed play of other players, i.e. they
constitute a Nash equilibrium. In this paper, we show how to perform inference
relying on a weaker assumption instead: assuming that players are using some
form of no-regret learning. Learning outcomes emerged in recent years as an
attractive alternative to Nash equilibrium in analyzing game outcomes, modeling
players who haven't reached a stable equilibrium, but rather use algorithmic
learning, aiming to learn the best way to play from previous observations. In
this paper we show how to infer values of players who use algorithmic learning
strategies. Such inference is an important first step before we move to testing
any learning theoretic behavioral model on auction data. We apply our
techniques to a dataset from Microsoft's sponsored search ad auction system
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